*Name()
Name of a material as it is listed in the interface.
Syntax
*Name ("Material Name")
Application
MotionView and HyperView
Inputs
- "Material Name"
- The material name.
Context
*BeginMaterial()
*BeginPalette()
Example
*BeginPalette()
	*BeginMaterial()
		*Name("blue cool")
		*Emission(0, 0, 0)
		*Ambient(0.025, 0.025, 0.1)
		*Diffuse(0.125, 0.125, 0.5)
		*Specular(0, 0, 0)
		*Shininess(0)
		*Alpha(1)
	*EndMaterial(1)
*EndPalette()