FE geometry is topology on top of mesh, meaning CAD and mesh exist as a single entity. The purpose of FE geometry
is to add vertices, edges, surfaces, and solids on FE models which have no CAD geometry.
Morph constraint entities restrict the movements of nodes or force compliance with dimensional requirements during morphing.
These constraints are always valid for all available morphing approaches.
Morph volume entities are highly deformable six-sided prisms which surround a portion of the FE mesh, and can be used
to manipulate a mesh by manipulating the shape of the morph volume.
Rapidly change the shape of the FE mesh
without severely sacrificing the mesh quality.
Morph Constraints
Morph constraint entities restrict the movements of nodes or force compliance with dimensional requirements during morphing. These constraints are always valid for all available morphing approaches.
Free Morph
Use the Free tool to morph mesh by moving nodes, faces, edges, and shapes or by mapping to geometry.
Proximity Morph
Use the Proximity tool to morph mesh using a simple distance or perturbation value around selected nodes, faces, edges, or shapes.
Morph Volumes
Morph volume entities are highly deformable six-sided prisms which surround a portion of the FE mesh, and can be used to manipulate a mesh by manipulating the shape of the morph volume.
Shapes
Shapes are collections of perturbations from the initial configuration of the FE mesh before the morph.
Domains
Domain entities divide the model into different domains during morphing.
Handles
Handle entities control the shape of domains during morphing.
Symmetries
Symmetry entities define planes of symmetry within a model so that morphs can be applied in a symmetric fashion.
Undo All Morphs
Undo all morphs and return to the original state of the model.