Contactsurfs Panel
Use the Contactsurfs panel to create and modify contactsurf entities.
Location: Analysis page > Safety module
The contactsurf entity, used in most crash solvers, is defined using elements (1D, 2D, 3D) and their respective face codes. A contactsurf is displayed as an arrow on the selected element faces. The direction of the arrow is along the element normal that defines contactsurfs.
- Name
- Color
- Card image
- Elements
Elems Subpanel
| Option | Action | 
|---|---|
| name | Enter a name for the entity. | 
| card image | Select a valid card image. Options depend on the current solver interface. | 
| elems selector | Select the elements to
                                    include in the contactsurf entity. Use the switch to change
                                        the selection mode. 
 Note: Changing the selection mode will
                                            clear your current selection. Use the Entity Editor to
                                            select elements using multiple selection
                                        modes. | 
| reverse normals | Set the direction of the contactsurf to be opposite of the elements normal. | 
| color | Select a color for the entity. | 
| face angle / individual selection | 
 | 
Solid Faces Subpanel
| Option | Action | 
|---|---|
| name | Enter a name for the entity. | 
| card image | Select a valid card image. Options depend on the current solver interface. | 
| elems selector | Select the elements to
                                    include in the contactsurf entity. Use the switch to change
                                        the selection mode. 
 Note: Changing the selection mode will
                                            clear your current selection. Use the Entity Editor to
                                            select elements using multiple selection
                                        modes. | 
| nodes on face / nodes on edge | Nodes on edge is valid for 1D and 2D elements only. | 
| nodes | Select nodes that denote a face or an edge to define contactsurf. | 
| reverse normals | Set the direction of the contactsurf to be opposite of the elements normal. | 
| color | Select a color for the entity. | 
| face angle / individual selection | 
 | 
| Edge angle | Split edges that belong to a given face. When the edge
                angle is 180 degrees, edges are the continuous boundaries of faces. For smaller
                values, these same boundary edges are split wherever the angle between segments
                exceeds the specified value. A segment is the edge of a single element. Note: Only
                    available when the selection mode is set to free edges. | 
Remove Elems Subpanel
| Option | Action | 
|---|---|
| contactsurf selector | Select the contactsurf that has the elements that need to be removed. | 
| elems selector | Select the elements
                                    that should be removed from the contactsurf entity. Use the
                                        switch to change the selection mode. 
 Note: Changing the selection mode will clear your
                                            current selection. Use the Entity Editor to select
                                            elements using multiple selection
                                    modes. | 
| face angle / individual selection | 
 | 
| edge angle | Split edges that belong to a given face. When the edge
                angle is 180 degrees, edges are the continuous boundaries of faces. For smaller
                values, these same boundary edges are split wherever the angle between segments
                exceeds the specified value. A segment is the edge of a single element. Note: Only
                    available when the selection mode is set to free edges. | 
Adjust Normals Subpanel
| Option | Action | 
|---|---|
| contactsurf selector | Select the contactsurf for which the normal is to be changed. | 
| all elems / by elems | 
 
 Note: Changing the selection mode will clear
                                        your current selection. Use the Entity Editor to select
                                        elements using multiple selection modes. | 
| face angle / individual selection | 
 | 
| edge angle | Split edges that belong to a given face. When the edge
                angle is 180 degrees, edges are the continuous boundaries of faces. For smaller
                values, these same boundary edges are split wherever the angle between segments
                exceeds the specified value. A segment is the edge of a single element. Note: Only
                    available when the selection mode is set to free edges. | 





