Connection between two parts by the contact of features.
Contacts indicate whether neighboring surfaces should be bonded, contacting, or have no contact.
active : Bool¶
Returns or sets the object activeness.
Setting this on or off sets all children. Setting to True sets all the parents active too.
connectionRadius : Double (units=”length”)¶
The search radius for the connector.
contactType : Enum (none, bonded, sliding)¶
Defines contact type.
The options are bonded, sliding (Contacting in legend), or none (No Contact in legend).
- Select bonded if parts are bonded or glued together.
- Select sliding if there is relative sliding between the parts.
- Select none if parts are close but you don’t want them to have contact.
definitionType : Attribute¶
Returns the contact definition type, they can be of type ‘Unknown’, ‘Surface’ and ‘Part’.
name : Attribute¶
Returns or sets the name of the object.
It can be any text string, including spaces, although it’s best to avoid using the following characters: ” ‘ * ? and $.
While these characters are allowed, they could create difficulties when you export the model to other applications.
parts : Attribute¶
The parts in contact.
primaryFeatures : Attribute¶
List of features from the primary entity.
searchDistance : Double (units=”length”)¶
The search distance is a global search threshold that uses default tolerances to find locations where joints can be created.
When the search distance is manually set, the contacts with a minimum separation equal to search distance or less are detected.
secondaryFeatures : Attribute¶
List of features from the secondary entity.
visible : Bool¶
Determines whether the object is visible in the modeling window.
Setting this on or off sets all children. Setting to True sets all the parents visible too.
Information about the contact including the contact regions mesh.
The part associated with the primary features.
The part associated with the secondary features.