Rotation (hwx.inspire.core)

Global rotation velocity and acceleration of the model.

Angular velocity defines the speed of rotation of the entire model and the axis about which it rotates. Angular acceleration is the rate of change of the model’s angular velocity.

Attributes

active: Bool color: Color connectionRadius: Double
connectionType: Enum direction: Direction distributed: Bool
features: Attribute localToPart: Bool location: Location
mode: Enum name: Attribute part: Attribute
parts: Attribute visible: Bool  

Attribute Details

active : Bool

Returns or sets the object activeness.

Setting this on or off sets all children. Setting to True sets all the parents active too.

color : Color

The color assigned to the Boundary Condition.

connectionRadius : Double (units=”length”)

The search radius for the Boundary Condition.

connectionType : Enum (rigid, flexible)

The type of the connection. Valid choices are:

  • rigid
  • flexible

direction : Direction

Returns the direction vector of the entity.

distributed : Bool

Returns whether the applied boundary condition is distributed or not.

Boundary conditions applied across the entire feature area (for faces) or length (for edges) are distributed and at a single point boundary conditions are non-distributed.

features : Attribute

Returns a list of features the entity is applied to.

localToPart : Bool

Returns or sets ‘Rotate with part’.

It makes boundary condition not to rotate or rotate along with its associated part.

location : Location (units=”length”)

Returns the location of the entity.

mode : Enum (direction, components)

Specifies the mode of the boundary condition.

Valid choices are:

  • direction
  • components

name : Attribute

Returns or sets the name of the object.

It can be any text string, including spaces, although it’s best to avoid using the following characters: ” ‘ * ? and $.

While these characters are allowed, they could create difficulties when you export the model to other applications.

part : Attribute

Returns the part on which the entity is applied graphically.

parts : Attribute

Returns a list of parts on which the entity is applied on.

visible : Bool

Determines whether the Boundary Condition is visible or not.