System (hwx.inspire.core)¶
System defines an orthonormal, right-handed coordinate system.
A part can be associated to the system.
Attributes¶
active: Bool moveWithPart: Bool name: Attribute origin: Location part: Attribute position: Attribute systemType: Enum type: Enum visible: Bool
Attribute Details¶
active : Bool¶
Returns or sets the object activeness.
Setting this on or off sets all children. Setting to True sets all the parents active too.
moveWithPart : Bool¶
Whether the system is moving with the associated part or not.
name : Attribute¶
Returns or sets the name of the object.
It can be any text string, including spaces, although it’s best to avoid using the following characters: ” ‘ * ? and $.
While these characters are allowed, they could create difficulties when you export the model to other applications.
origin : Location (units=”length”)¶
The origin of this system in local coordinate system.
part : Attribute¶
The part associated with this system.
position : Attribute¶
The global transform as a Matrix44.
systemType : Enum¶
The type of the system.
type : Enum¶
The type of the system.
visible : Bool¶
Determines whether the object is visible in the modeling window.
Setting this on or off sets all children. Setting to True sets all the parents visible too.