Pressure (hwx.inspire.core)¶
A pressure is a distributed force that acts perpendicular to every point along the face.
Pressures typically arise from gases or liquids pressing on a face and can act in either the inward or outward direction on a solid. To apply a distributed force to a face that acts in a single uniform direction across the entire face, use a force instead of a pressure.
Attributes¶
active: Bool color: Color connectionRadius: Double connectionType: Enum direction: Direction distributed: Bool features: Attribute inward: Bool localToPart: Bool location: Location magnitude: Double mode: Enum name: Attribute part: Attribute parts: Attribute type: Enum visible: Bool
Properties¶
Attribute Details¶
active : Bool¶
Returns or sets the object activeness.
Setting this on or off sets all children. Setting to True sets all the parents active too.
color : Color¶
The color assigned to the Boundary Condition.
connectionRadius : Double (units=”length”)¶
The search radius for the Boundary Condition.
connectionType : Enum (rigid, flexible)¶
The type of the connection. Valid choices are:
- rigid
- flexible
direction : Direction¶
Returns the direction vector of the entity.
distributed : Bool¶
Returns whether the applied boundary condition is distributed or not.
Boundary conditions applied across the entire feature area (for faces) or length (for edges) are distributed and at a single point boundary conditions are non-distributed.
features : Attribute¶
Returns a list of features the entity is applied to.
inward : Bool¶
Returns True if pressure acts in the inward direction on the solid, False if it acts in outward direction.
localToPart : Bool¶
Returns or sets ‘Rotate with part’.
It makes boundary condition not to rotate or rotate along with its associated part.
location : Location (units=”length”)¶
Returns the location of the entity.
magnitude : Double (units=”pressure”)¶
The magnitude of the pressure, specified in terms of force per unit area.
mode : Enum (direction, components)¶
Specifies the mode of the boundary condition.
Valid choices are:
- direction
- components
name : Attribute¶
Returns or sets the name of the object.
It can be any text string, including spaces, although it’s best to avoid using the following characters: ” ‘ * ? and $.
While these characters are allowed, they could create difficulties when you export the model to other applications.
part : Attribute¶
Returns the part on which the entity is applied graphically.
parts : Attribute¶
Returns a list of parts on which the entity is applied on.
type : Enum (Uniform, Interpolated)¶
The type of the pressure.
You can apply a non-uniform distributed pressure (Interpolated) using the interpolationData property.
visible : Bool¶
Determines whether the Boundary Condition is visible or not.
Property Details¶
-
interpolationData
()¶
A list of named tuples containing the position (Point(x, y, z)) and the magnitude of the pressure in it, used to apply a non-uniform distributed pressure. To set you can pass nested iterables where the inner flattened has four elements. For example, valid inputs are [(math.Point(0, 0, 0), 100)] or [((0, 0, 0), 100)] or [(0, 0, 0, 100)].