SymmetryConstraint (hwx.inspire.core)¶
Symmetry and Cyclic Shape Controls.
Symmetry and cyclic repetition are used to create optimized shapes with repeating patterns and/or nearly symmetric results. Both are valid for optimization but not analysis. There are two kinds of cyclic shapes: those with symmetric sectors and those with asymmetric sectors.
You can only apply one type of symmetry constraint to a design space.
- Choose SYMMETRIC to apply symmetry planes to a design space.
- Choose CYCLIC_SYMMETRIC to apply cyclic symmetric repetition to a design space.
- Choose CYCLIC to apply cyclic repetition to a design space.
Attributes¶
active: Bool activePlanes: Attribute color: Color connectionRadius: Double connectionType: Enum direction: Direction distributed: Bool features: Attribute localToPart: Bool location: Location mode: Enum name: Attribute part: Attribute parts: Attribute sectors: Int type: Enum visible: Bool
Attribute Details¶
active : Bool¶
Returns or sets the object activeness.
Setting this on or off sets all children. Setting to True sets all the parents active too.
activePlanes : Attribute¶
Sets/gets the list of planes that symmetry has been applied to.
Valid values are:
- ‘FIRST_PLANE’
- ‘SECOND_PLANE’
- ‘THIRD_PLANE’
color : Color¶
The color assigned to the Boundary Condition.
connectionRadius : Double (units=”length”)¶
The search radius for the Boundary Condition.
connectionType : Enum (rigid, flexible)¶
The type of the connection. Valid choices are:
- rigid
- flexible
direction : Direction¶
Returns the direction vector of the entity.
distributed : Bool¶
Returns whether the applied boundary condition is distributed or not.
Boundary conditions applied across the entire feature area (for faces) or length (for edges) are distributed and at a single point boundary conditions are non-distributed.
features : Attribute¶
Returns a list of features the entity is applied to.
localToPart : Bool¶
Returns or sets ‘Rotate with part’.
It makes boundary condition not to rotate or rotate along with its associated part.
location : Location (units=”length”)¶
Returns the location of the entity.
mode : Enum (direction, components)¶
Specifies the mode of the boundary condition.
Valid choices are:
- direction
- components
name : Attribute¶
Returns or sets the name of the object.
It can be any text string, including spaces, although it’s best to avoid using the following characters: ” ‘ * ? and $.
While these characters are allowed, they could create difficulties when you export the model to other applications.
part : Attribute¶
Returns the part on which the entity is applied graphically.
parts : Attribute¶
Returns a list of parts on which the entity is applied on.
sectors : Int¶
Sets/Gets the number of sectors.
type : Enum (SYMMETRIC, CYCLIC_SYMMETRIC, CYCLIC)¶
Sets/Gets the type of the symmetric constraint.
visible : Bool¶
Determines whether the Boundary Condition is visible or not.