Force (hwx.inspire.core)

A force is a push or a pull in a particular direction on a part, and is a type of load.

Forces can be applied to a point, edge, face, or hole center.

Once applied, distributed forces on certain types of features can be converted to bearing forces or traction forces.


active: Bool color: Color connectionRadius: Double
connectionType: Enum direction: Direction distributed: Bool
features: Attribute localToPart: Bool location: Location
magnitude: Double mode: Enum name: Attribute
part: Attribute parts: Attribute visible: Bool

Public Methods

updatePosition (self, m44)

Attribute Details

active : Bool

Returns or sets the object activeness.

Setting this on or off sets all children. Setting to True sets all the parents active too.

color : Color

The color assigned to the Boundary Condition.

connectionRadius : Double (units=”length”)

The search radius for the Boundary Condition.

connectionType : Enum (rigid, flexible)

The type of the connection. Valid choices are:

  • rigid
  • flexible

direction : Direction

Returns the direction vector of the entity.

distributed : Bool

Returns whether the applied boundary condition is distributed or not.

Boundary conditions applied across the entire feature area (for faces) or length (for edges) are distributed and at a single point boundary conditions are non-distributed.

features : Attribute

Returns a list of features the entity is applied to.

localToPart : Bool

Returns or sets ‘Rotate with part’.

It makes boundary condition not to rotate or rotate along with its associated part.

location : Location (units=”length”)

Returns the location of the entity.

magnitude : Double (units=”force”)

The magnitude of the force.

mode : Enum (direction, components)

Specifies the mode of the boundary condition.

Valid choices are:

  • direction
  • components

name : Attribute

Returns or sets the name of the object.

It can be any text string, including spaces, although it’s best to avoid using the following characters: ” ‘ * ? and $.

While these characters are allowed, they could create difficulties when you export the model to other applications.

part : Attribute

Returns the part on which the entity is applied graphically.

parts : Attribute

Returns a list of parts on which the entity is applied on.

visible : Bool

Determines whether the Boundary Condition is visible or not.

Method Details

updatePosition(self, m44)

Update the position by multiplying input M44 matrix.