Displacement constraints can be applied to a model to limit deflections in desired locations and directions.
active: Bool boundDirection: Enum color: Color connectionRadius: Double connectionType: Enum direction: Direction distributed: Bool features: Attribute hasLowerBound: Bool hasUpperBound: Bool localToPart: Bool location: Location lowerBound: Double mode: Enum name: Attribute part: Attribute parts: Attribute upperBound: Double visible: Bool
active : Bool¶
Returns or sets the object activeness.
Setting this on or off sets all children. Setting to True sets all the parents active too.
boundDirection : Enum (all, one)¶
Limit to a sphere (all) or along a line (one). Valid choices are:
color : Color¶
The color assigned to the Boundary Condition.
connectionRadius : Double (units=”length”)¶
The search radius for the Boundary Condition.
connectionType : Enum (Rigid, Flexible)¶
The type of the connection. Valid choices are:
direction : Direction¶
Determines the z axis of the position along which limits are applied if boundDirection is one.
distributed : Bool¶
Returns whether the applied boundary condition is distributed or not.
Boundary conditions applied across the entire feature area (for faces) or length (for edges) are distributed and at a single point boundary conditions are non-distributed.
features : Attribute¶
Returns a list of features the entity is applied to.
hasLowerBound : Bool¶
Determines whether it has a lower bound.
hasUpperBound : Bool¶
Determines whether it has an upper bound.
localToPart : Bool¶
Returns or sets ‘Rotate with part’.
It makes boundary condition not to rotate or rotate along with its associated part.
location : Location (units=”length”)¶
Returns the location of the entity.
lowerBound : Double (units=”length”)¶
The lower limit.
Ignored if boundDirection==all
mode : Enum (direction, components)¶
Specifies the mode of the boundary condition.
Valid choices are:
name : Attribute¶
Returns or sets the name of the object.
It can be any text string, including spaces, although it’s best to avoid using the following characters: ” ‘ * ? and $.
While these characters are allowed, they could create difficulties when you export the model to other applications.
part : Attribute¶
Returns the part on which the entity is applied graphically.
parts : Attribute¶
Returns a list of parts on which the entity is applied on.
upperBound : Double (units=”length”)¶
Limit sphere radius if boundDirection==all or upper limit
visible : Bool¶
Determines whether the Boundary Condition is visible or not.
Returns and sets the position of the displacement constraint as a M44 matrix.