Torque (hwx.inspire.core)¶
A torque is a twisting force.
It is a type of load and can be applied either to a face or the center of a hole, in which case it acts on the interior face of the hole.
Attributes¶
active: Bool color: Color connectionRadius: Double connectionType: Enum direction: Direction distributed: Bool features: Attribute localToPart: Bool location: Location magnitude: Double mode: Enum name: Attribute part: Attribute parts: Attribute visible: Bool
Public Methods¶
updatePosition (self, m44)
Attribute Details¶
active : Bool¶
Returns or sets the object activeness.
Setting this on or off sets all children. Setting to True sets all the parents active too.
color : Color¶
The color assigned to the Boundary Condition.
connectionRadius : Double (units=”length”)¶
The search radius for the Boundary Condition.
connectionType : Enum (rigid, flexible)¶
The type of the connection. Valid choices are:
- rigid
- flexible
direction : Direction¶
Returns the direction vector of the entity.
distributed : Bool¶
Returns whether the applied boundary condition is distributed or not.
Boundary conditions applied across the entire feature area (for faces) or length (for edges) are distributed and at a single point boundary conditions are non-distributed.
features : Attribute¶
Returns a list of features the entity is applied to.
localToPart : Bool¶
Returns or sets ‘Rotate with part’.
It makes boundary condition not to rotate or rotate along with its associated part.
location : Location (units=”length”)¶
Returns the location of the entity.
magnitude : Double (units=”moment”)¶
Returns the magnitude of the torque.
mode : Enum (direction, components)¶
Specifies the mode of the boundary condition.
Valid choices are:
- direction
- components
name : Attribute¶
Returns or sets the name of the object.
It can be any text string, including spaces, although it’s best to avoid using the following characters: ” ‘ * ? and $.
While these characters are allowed, they could create difficulties when you export the model to other applications.
part : Attribute¶
Returns the part on which the entity is applied graphically.
parts : Attribute¶
Returns a list of parts on which the entity is applied on.
visible : Bool¶
Determines whether the Boundary Condition is visible or not.