Connectors link points, edges, or faces to each other.
They are used to connect two parts together, or to apply a load or support at a distance.
Connectors are only valid if they connect at least three non-collinear points or two non-collinear edges. Collinear points lie on the same line. Non-collinear points do not.
active : Bool¶
Returns or sets the object activeness.
Setting this on or off sets all children. Setting to True sets all the parents active too.
connectionRadius : Double (units=”length”)¶
The search radius for the connector.
name : Attribute¶
Returns or sets the name of the object.
It can be any text string, including spaces, although it’s best to avoid using the following characters: ” ‘ * ? and $.
While these characters are allowed, they could create difficulties when you export the model to other applications.
visible : Bool¶
Determines whether the object is visible in the modeling window.
Setting this on or off sets all children. Setting to True sets all the parents visible too.