Connector (hwx.inspire.core)

Connectors link points, edges, or faces to each other.

They are used to connect two parts together, or to apply a load or support at a distance.

Connectors are only valid if they connect at least three non-collinear points or two non-collinear edges. Collinear points lie on the same line. Non-collinear points do not.

Attributes

active: Bool connectionRadius: Double name: Attribute
visible: Bool  

Attribute Details

active : Bool

Returns or sets the object activeness.

Setting this on or off sets all children. Setting to True sets all the parents active too.

connectionRadius : Double (units=”length”)

The search radius for the connector.

name : Attribute

Returns or sets the name of the object.

It can be any text string, including spaces, although it’s best to avoid using the following characters: ” ‘ * ? and $.

While these characters are allowed, they could create difficulties when you export the model to other applications.

visible : Bool

Determines whether the object is visible in the modeling window.

Setting this on or off sets all children. Setting to True sets all the parents visible too.