AtPoint
An AtPoint joint is a three degree-of-freedom kinematic pair used in mechanisms. This joint is identical to the ball joint. AtPoint joints provide three-axis rotation function.
View new features for HyperWorks 2022.1.
Learn the basics and discover the workspace.
Discover HyperWorks functionality with interactive tutorials.
Start HyperWorks and configure the applications.
Create, open, import, and save models.
Set up sessions and create report templates.
Solver interfaces supported in HyperWorks.
A solver interface is made up of a template and a FE-input reader.
Browsers supply a great deal of view-related functionality by listing the parts of a model in a tabular and/or tree-based format, and providing controls inside the table that allow you to alter the display of model parts.
Create and edit 2D parametric sketch geometry.
Create, edit, and cleanup geometry.
FE geometry is topology on top of mesh, meaning CAD and mesh exist as a single entity. The purpose of FE geometry is to add vertices, edges, surfaces, and solids on FE models which have no CAD geometry.
Different types of mesh you can create in HyperWorks.
Create and edit 0D, 1D, 2D, and 3D elements.
Create, organize and manage parts and subsystems.
HyperMesh composites modeling.
Create connections between parts of your model.
Rapidly change the shape of the FE mesh without severely sacrificing the mesh quality.
Create a reduced ordered model to facilitate optimization at the concept phase.
Workflow to support topology optimization model build and setup.
Multi-disciplinary design exploration and optimization tools.
Validate the model built before running solver analysis.
Reduce a full 3D model with axisymmetric surfaces while accounting for imperfections.
Tools and workflows that are dedicated to rapidly creating new parts for specific use cases, or amending existing parts. The current capabilities are focused on stiffening parts.
Tools used for crash and safety analysis.
Airbag solutions offer airbag folder utilities and exports a resulting airbag in a Radioss deck.
Essential utility tools developed using HyperWorks-Tcl.
Import an aeroelastic finite element model with Nastran Bulk Data format.
Framework to plug certification methods to assess margin of safety from the model and result information.
Create evaluation lines, evaluate them, and optimize the interfaces to eliminate squeak and rattle issues.
Panels contains pre-processing and post-processing tools.
Results data can be post-processed using both HyperMesh and HyperView.
HyperGraph is a data analysis and plotting tool with interfaces to many file formats.
MotionView is a general pre-processor for Multibody Dynamics.
MotionView is a general pre-processor for Multi-body Dynamics.
The Model Browser allows you to view the MotionView model structure while providing display and editing control of entities.
The MotionView ribbons allows you to quickly access tools and standard functions, and is located along the top of MotionView.
Create and edit systems, assemblies, and analyses, use wizards to build models quickly, create and edit belt/pullies, NLFE stabars, and NLFE springs, access the EDEM and Track Builder tools.
Create and edit points, bodies, lines (curve graphics), solids (graphics), markers and vectors, edit grounded/ungrounded bodies, create and edit rigid body groups, configure gravity, and select material properties.
Create and edit various model entities.
Use the Joints tool to create and edit basic joints.
An AtPoint joint is a three degree-of-freedom kinematic pair used in mechanisms. This joint is identical to the ball joint. AtPoint joints provide three-axis rotation function.
A ball joint (also known as a spherical joint; socket joint) is a three degree-of-freedom kinematic pair used in mechanisms. Ball joints provide three-axis rotation function used in many places, such as steering racks to knuckles via tie-rods and knuckle-to-control arm joints.
A constant velocity joint is a two degree-of-freedom constraint. It constrains the rotation of a body (Body 1) about a specified axis to be equal to the rotation of the other body (Body 2) connected by the joint. The axis of rotation is the Z axes of the markers defined on the connecting user-defined bodies. Constant velocity joints are widely used in drive shafts of vehicles with independent suspension.
A cylindrical joint is a two degree-of-freedom kinematic pair used in mechanisms. Cylindrical joints provide one translation and one rotation function. They are commonly used in many places, such as shock absorber tubes and rods and hydraulic cylinder/rod pairs.
A fixed joint is a zero degree-of-freedom constraint. It applies a rigid connection between the connecting bodies, meaning bodies connected by a fixed joint are forced to move together. Fixed joints can be used to simulate connections where relative displacements are idealized to zero, such as bolted connections, welded connections, and bodies that are fixed in motion and orientation with respect to another body.
An inline joint is a four degree-of-freedom primitive constraint. The constraint is imposed such that the origin of a reference marker on one body (Body 2) translates along the Z axis of a reference marker on the other body (Body 1) connected by the joint. Three rotations are free along with one translation along the Z marker defining the joint orientation. Joint primitives like inline joints may not have a physical existence. They can be used to impose unique constraints where using a regular joint would not be possible.
An inplane joint is a five degree-of-freedom primitive constraint. It constrains one body (Body 1) to remain in a plane (XY plane) defined on the other body (Body 2) connected by the joint. Three rotations are free along with two translations. The only degree of freedom being arrested is the 'away' motion of Body 1 from Body 2. Joint primitives like inplane joints may not have a physical existence. These joints can be used in applications like imposing geometric constraints.
An orientation joint is a three degree-of-freedom kinematic pair. The joint constrains the three rotational degrees of freedom while all three translations are free. Effectively, the orientations of the two bodies connected by the joint remain the same.
A parallel axes joint is a four degree-of-freedom primitive constraint. The constraint is imposed such that the Z axis of a reference marker on one body (Body 2) remains parallel to the Z axis of a reference marker on the other body (Body 1) connected by the joint. All three of the translations are free along with one rotation about the Z axis of the marker defining the joint orientation. Joint primitives like parallel axes joints may not have a physical existence. Parallel axes joints can be used to impose unique constraints where using a regular joint would not be possible.
A perpendicular axes joint is a five degree-of-freedom primitive constraint. The constraint is imposed such that the Z axis of a reference marker on one body (Body 2) remains perpendicular to the Z axis of a reference marker on the other body (Body 1) connected by the joint. All three translations are free along with two rotations about the Z axis of markers on both of the bodies defining the joint orientation. Joint primitives like perpendicular axes joints may not have a physical existence. These types of joints can be used to impose unique constraints where using a regular joint would not be possible.
A planar joint is a three degree-of-freedom constraint. It constrains a plane on one body (Body 1) to remain in a plane defined on the other body (Body 2) connected by the joint. The planes are defined by the X and Y axes of the markers defining the joint. Body 1 can rotate about Z axis and translate along the X and Y axes of the marker which is used to define the constraint.
A revolute joint (also known as a pin joint or a hinge joint) is a one degree-of-freedom kinematic pair used in mechanisms. Revolute joints provide single-axis rotation function in places such as door hinges and folding mechanisms.
A screw joint is a five degree-of-freedom kinematic pair used in mechanisms. Screw joints imposes a relation between the rotation of one body (Body 1) about an axis to the translation of the other body (Body 2) along an axis. The pitch of the joint completes this relation. One full rotation of Body 1 translates Body 2 by a distance equal to the pitch. Screw joints are commonly used in applications such as bolt and nut constraints and rack and pinion steering.
A translational joint is a one degree-of-freedom kinematic pair used in mechanisms. Translational joints provide single-axis rotation function in places such as splined shafts and slider mechanisms.
A universal joint is a two degree-of-freedom kinematic pair used in mechanisms. It is functionally identical to, and also referred to as a Hooke joint. The only difference between these two joints is the way that the joint is defined. Universal joints provide two rotational functions in applications such as propeller shafts, drive shafts, and steering columns.
The Trans Stiffness and Rot Stiffness tabs allow you to define the stiffness properties of a compliant joint or a bushing. Stiffness can be linear or non-linear.
The User-defined properties checkbox allow you to define non-linear stiffness and damping properties from a specific DLL file.
Use the Motions tool to create motions and to edit the initial conditions, displacements, velocities, and acceleration of joints.
A Coupler entity defines an algebraic relationship between the degrees of freedom of two or three joints.
Use the Gears tool to create a gear entity to relate the motion of two joints.
Use the Advanced Joints tool to create and edit a set of special constraints called higher pair joints. Typically, these are constraints that involve a curve or surface on at least one of the two bodies.
Use the Spring Dampers tool to edit the connectivity, properties, and initial conditions of springs and dampers.
Use the Bushings tool to create bushings and edit their connectivity, properties, and orientation rules.
Use the Beams to create beams and edit their connectivity, properties, and orientations.
Use the PolyBeams tool to create polybeams and edit their points and properties.
Use the Forces tool to create forces and to edit the orientation and properties of forces.
Use the Contacts tool to specify the attributes of a contact force between two bodies.
The Contact Properties Editor macro enables you to edit multiple contact force entities in a model simultaneously.
Use the General Constraints tool to create a generic expression based constraint.
Use the Fields tool to create a compliant connection between two bodies where stiffness or damping in one direction can be a function of displacement in another direction
The Modal Forces tool allows you to include a disturbed force on a flexible body that exists in the modal form in the flexible body H3D.
Use the Spline2D/Curves tool to create and edit curves.
The Spline3D panel allows you to add and edit three dimensional spline data.
Use the Variables tool to create solver variables that can be used to create an algebraic expression of state variables, as well as other solver variables. This can then be referenced in function expressions throughout the solver input file.
Use the DataSets tool to create and edit datasets comprised of object types, such as real, string, boolean, integer, and options.
Use the Arrays tool to create solver arrays and set solver array data. Solver array types include X array, Y array, U array, IC array, Plant Input array, and Plant Output array.
Use the Strings tool to create a solver string and set solver string data. A solver string provides a string that can be accessed within the model, for example, to pass into a user subroutine.
Use the Sensors tool to sense an event during simulation and to define a response to that event
Use the SISOs tool to set control SISO data. This data can be used to add additional states to the mechanical system being modeled.
Use the FMU tool to add a Functional Mock-up Unit and connect it to a multi-body model.
Use the State Equations tool to create and set control state equation data.
Use the Diff Equations tool to set solver differential equations. These equations can be used to add additional states to the mechanical system being modeled.
Create and edit outputs, create and edit templates, run the solver, view reports, access the Load Export utility, use the Optimization Wizard, open HyperStudy, utilize many pre-processing and post-processing capabilities with regards to flexible bodies (or flexbodies), run MS/EDEM cosimulation in batch mode, and generate H3D from EDEM.
MotionView supports the importing of several types of CAD and FE formats.
MotionView has many pre-processing and post-processing capabilities with regards to flexible bodies, or flexbodies, for multi-body dynamics models.
From the Preferences dialog, you can access various MotionView options for your model.
Explore the various vehicle modeling tools.
Reference material for the HyperWorks Desktop scripting interface which is a set of Tcl/Tk commands.
Reference materials for the MotionView MDL Language, Tire Modeling, and the MDL Library.
Reference material detailing command statements, model statements, functions and the Subroutine Interface available in MotionSolve.
Reference material for Templex (a general purpose text and numeric processor) and additional mathematical functions and operators.
Reference materials for the MotionView Python Language.
MediaView plays video files, displays static images, tracks objects, and measures distances.
TableView creates an Excel-like spreadsheet in HyperWorks.
TextView math scripts reference vector data from HyperGraph windows to automate data processing and data summary.
Create, define, and export reports.
MotionView is a general pre-processor for Multibody Dynamics.
The MotionView ribbons allows you to quickly access tools and standard functions, and is located along the top of MotionView.
Create and edit various model entities.
Use the Joints tool to create and edit basic joints.
An AtPoint joint is a three degree-of-freedom kinematic pair used in mechanisms. This joint is identical to the ball joint. AtPoint joints provide three-axis rotation function.
An AtPoint joint is a three degree-of-freedom kinematic pair used in mechanisms. This joint is identical to the ball joint. AtPoint joints provide three-axis rotation function.
© 2022 Altair Engineering, Inc. All Rights Reserved.