An inplane joint is a five degree-of-freedom primitive constraint. It constrains one
body (Body 1) to remain in a plane (XY plane) defined on the other body (Body 2) connected
by the joint. Three rotations are free along with two translations. The only degree of
freedom being arrested is the 'away' motion of Body 1 from Body 2. Joint primitives like
inplane joints may not have a physical existence. These joints can be used in applications
like imposing geometric constraints.
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If the Joints panel is not currently displayed, select the desired joint by
clicking on it in the Project Browser or in the modeling window.
The Joints panel is automatically displayed.
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From the Connectivity tab, click Body
1 and pick a body from the modeling window, or double-click Body 1 to open the Model Tree (from which the desired body can be
selected).
Note: If the selected joint is a pair entity, first distinguish between the
Left and Right tabs in the
panel, and then edit the properties. When defining a pair joint, use pair
entities for Body, Origin, etc.
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Similarly, click Body 2 and
select the desired body from the modeling window (or use
the Model Tree).
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Click the Point
collector (under Origin) and select a point from the modeling window, or double click the
Point collector to open the Model Tree (from which the desired point can be selected).
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Specify the properties of the constraining plane of the joint .
If editing a compliant joint, see Edit Compliant Joints or Bushings. To edit user-defined
properties, see Edit User-Defined Joints.