FE geometry is topology on top of mesh, meaning CAD and mesh exist as a single entity. The purpose of FE geometry
is to add vertices, edges, surfaces, and solids on FE models which have no CAD geometry.
Open animation files, measure various distances and angles between entities, and use the Results Browser to view the model structure and find, display, and edit entities.
Create and edit user-defined data type expressions, derived load cases, and systems. You can also plot a forming limit
diagram, generate streamlines, track entities during animation, and create and import/export sets of entities.
Query entities, create or edit free body diagrams, construct multiple curves and plots from a single result file, and
create and plot stress linearization.
Use the Tracing tool to trace system, component, and node entities during animation.
Line tracing for metal forming can also be performed by
selecting nodes directly on the model or by importing a trimmed line definition. When an
object is traced, an outline of the object is left behind at certain intervals along the path
of motion.