FE geometry is topology on top of mesh, meaning CAD and mesh exist as a single entity. The purpose of FE geometry
is to add vertices, edges, surfaces, and solids on FE models which have no CAD geometry.
Morph constraint entities restrict the movements of nodes or force compliance with dimensional requirements during morphing.
These constraints are always valid for all available morphing approaches.
Morph volume entities are highly deformable six-sided prisms which surround a portion of the FE mesh, and can be used
to manipulate a mesh by manipulating the shape of the morph volume.
Before you create a shape, morph the
model using one of the Morph tools.
From the Morph ribbon, click the Shapes tool.
The Edit Shapes dialog opens.
Click in the
top, left of the dialog to save the morph as a shape.
Toggle the Preview option to view the initial state of
the model vs the morphed state of the model.
Optional: Activate the Design Variable option and define a lower
bound, initial value, and upper bound to use the shape in subsequent design
optimization studies.
With the preview applied, right-click on the shape and select Apply
Preview to save the morph.
The morph is compounded each additional time you view and apply the
preview.
Tip:
Toggle to
show/hide the vectors that define the shape.
Activate the Preview option of two or more shapes and
click to
combine the morphs into a new shape.
To quickly create shapes without disrupting the morphing workflow, click the
Create Shapes satellite icon.