Model Entities
Learn more about MotionView model entities.
- Control Entities
 - 
            
- ControlSISO
 - SolverDiff
 
 - Geometric Entities
 - 
            
- Graphics
 - Marker
 - Point
 - Vector
 
 - Physical Entities
 - 
            
- Advanced Joints
 - Beam
 - Body
 - Bushing
 - Coil spring/Torsion spring
 - Constraint
 - Contact
 - Coupler
 - Field
 - Force
 - Gear
 - Joints
 - Motion
 - Polybeam
 - Sensors
 - Spring Dampers
 
 - Reference Entities
 - 
            
- Curve
 - Deformable Curve
 - Deformable Surfaces
 - Materials
 - SolverArray
 - SolverString
 - SolverVariable
 - Surfaces
 
 - User-Defined Entities
 - 
            
- Dataset
 - Form
 - Procedure
 - Template
 
 
| Entity Properties | The attributes of an entity are called properties. The properties of a point entity are the X coordinate, Y coordinate, and Z coordinate. Body entities have mass and inertia properties. A property can be a simple scalar value or it can be a mathematical expression that makes a property a function of other properties in the model. | 
| Entity Pairs | MotionView can store entities as pairs and provides
                tools for managing symmetry. Each side of a symmetric model is separately maintained
                to avoid having to build one half of a model and mirror it to create a full model.
                Symmetry is turned on or off using the Symmetric Properties option. 
                Figure 1. Points panel - Symmetric Properties option |