A surface represents the geometry associated with a physical part. A surface is a two-dimensional geometric entity that
may be used in automatic mesh generation.
Use the Surfaces: Patch tool to create patch surfaces between free lines that are not connected or surface edges. You can also delete
surfaces with this tool.
Solids are closed volume of surfaces that can take any shape. Solids are three-dimensional entities that can be used in
automatic tetra and solid meshing.
A face is a single Non-uniform Rational B-Spline (NURBS) and is the smallest area entity. It has a separate underlying
mathematical definition, specified when it was created.
FE geometry is topology on top of mesh, meaning CAD and mesh exist as a single entity. The purpose of FE geometry
is to add vertices, edges, surfaces, and solids on FE models which have no CAD geometry.
A surface represents the geometry associated with a physical part. A surface is a two-dimensional geometric entity that
may be used in automatic mesh generation.
Use the Surfaces: Extend
tool to create tangent or normal extension surfaces.
New surfaces are organized in the same component as the surface being extended.
Extending surfaces is supported for FE geometry. If the edge that is
extended is CAD geometry, then a CAD surface is created; if it's FE geometry, then
an FE geometry surface is created. Mixed cases are supported. For example, an FE
geometry surface can be extended and trimmed if intersected with a CAD surface and
vice versa.
From the Geometry ribbon, click the Surfaces > Extend tool.
Select edge(s).
Click an arrow to switch between creating a tangent or normal extension
surface.
If an edge has multiple adjacent surfaces, use Tab to
cycle between them.
Optional: Select one or both of the extend options in the microdialog.
Click to
maintain edge angles.
Click to
auto-trim intersecting surfaces.
Extend surfaces in the following ways:
Enter a length in the microdialog and press
Enter.
Drag the arrow in the modeling window.
Tip: Constrain line drag to one direction, then use snap points to extend
surfaces by distances relative to existing geometry, even if the reference points
are not on the same plane as the surface being extended.