An inline joint is a four degree-of-freedom primitive constraint. The constraint is
        imposed such that the origin of a reference marker on one body (Body 2) translates along the
        Z axis of a reference marker on the other body (Body 1) connected by the joint. Three
        rotations are free along with one translation along the Z marker defining the joint
        orientation. Joint primitives like inline joints may not have a physical existence. They can
        be used to impose unique constraints where using a regular joint would not be possible. 
        
        - 
                If the Joints panel is not currently displayed, select the desired joint by
                    clicking on it in the Project Browser or in the modeling window.
                The Joints panel is automatically displayed. 
- 
                From the Connectivity tab, click Body
                        1 and pick a body from the modeling window, or double-click Body 1 to open the Model Tree (from which the desired body can be
                    selected).
                
                    Note: If the selected joint is a pair entity, first distinguish between the
                            Left and Right tabs in the
                        panel, and then edit the properties. When defining a pair joint, use pair
                        entities for Body, Origin, etc.  
 
- 
                Similarly, click Body 2 and
                    select the desired body from the modeling window (or use
                    the Model Tree).
            
- 
                Click the Point
                    collector (under Origin) and select a point from the modeling window, or double click the
                        Point collector to open the Model Tree (from which the desired point can be selected).
                
            
- 
                Specify the axis that will define the constraint of the joint.
                
                    - Select Axis from the drop-down menu, specify
                        whether to use a vector or a point to define the direction, and make your
                        selection in the modeling window or the Model Tree.Note: If the alignment axis for the joint is
                            along any of the global axes, then the global x, y,or z axis can be
                            selected by clicking on the desired axis in the modeling window (or by browsing through the Model Tree). 
- Select Origin 2 from the drop-down menu, click
                            Point, and make your selection in the modeling window or the Model Tree.Note: Selecting Origin 2 will define the axis along with the origin.
                         
 
If editing a compliant joint, see Edit Compliant Joints or Bushings. To edit user-defined
            properties, see Edit User-Defined Joints.