A parallel axes joint is a four degree-of-freedom primitive constraint. The
        constraint is imposed such that the Z axis of a reference marker on one body (Body 2)
        remains parallel to the Z axis of a reference marker on the other body (Body 1) connected by
        the joint. All three of the translations are free along with one rotation about the Z axis
        of the marker defining the joint orientation. Joint primitives like parallel axes joints may
        not have a physical existence. Parallel axes joints can be used to impose unique constraints
        where using a regular joint would not be possible. 
        
        - 
                If the Joints panel is not currently displayed, select the desired joint by
                    clicking on it in the Project Browser or in the modeling window.
                The Joints panel is automatically displayed. 
- 
                From the Connectivity tab, click Body
                        1 and pick a body from the modeling window, or double-click Body 1 to open the Model Tree (from which the desired body can be
                    selected).
                
                    Note: If the selected joint is a pair entity, first distinguish between the
                            Left and Right tabs in the
                        panel, and then edit the properties. When defining a pair joint, use pair
                        entities for Body, Origin, etc.  
 
- 
                Similarly, click Body 2 and
                    select the desired body from the modeling window (or use
                    the Model Tree).
            
- 
                Click the Point
                    collector (under Origin) and select a point from the modeling window, or double click the
                        Point collector to open the Model Tree (from which the desired point can be selected).
                
            
- 
                Specify the properties of the axis that defines the constraint of the joint
                    .
                
            
If editing a compliant joint, see Edit Compliant Joints or Bushings. To edit user-defined
            properties, see Edit User-Defined Joints.