A perpendicular axes joint is a five degree-of-freedom primitive constraint. The
        constraint is imposed such that the Z axis of a reference marker on one body (Body 2)
        remains perpendicular to the Z axis of a reference marker on the other body (Body 1)
        connected by the joint. All three translations are free along with two rotations about the Z
        axis of markers on both of the bodies defining the joint orientation. Joint primitives like
        perpendicular axes joints may not have a physical existence. These types of joints can be
        used to impose unique constraints where using a regular joint would not be possible. 
        The perpendicular axes joint needs two axes (Axis 1 and Axis 2) that are mutually
            perpendicular and each belonging to Body 1 and Body 2 respectively. 
        - 
                If the Joints panel is not currently displayed, select the desired joint by
                    clicking on it in the Project Browser or in the modeling window.
                The Joints panel is automatically displayed. 
- 
                From the Connectivity tab, click Body
                        1 and pick a body from the modeling window, or double-click Body 1 to open the Model Tree (from which the desired body can be
                    selected).
                
                    Note: If the selected joint is a pair entity, first distinguish between the
                            Left and Right tabs in the
                        panel, and then edit the properties. When defining a pair joint, use pair
                        entities for Body, Origin, etc.  
 
- 
                Similarly, click Body 2 and
                    select the desired body from the modeling window (or use
                    the Model Tree).
            
- 
                Click the Point
                    collector (under Origin) and select a point from the modeling window, or double click the
                        Point collector to open the Model Tree (from which the desired point can be selected).
                
            
- 
                Define Axis 1.
                
                    - Point - Select a point that lies on the desired
                        alignment axis for the joint.
- Vector - Global axes can be used for vectors by
                        clicking on the desired axis (x, y, or z) in the modeling window or by browsing through the Model Tree.
 
- 
                Define Axis 2 using the same steps.
            
If editing a compliant joint, see Edit Compliant Joints or Bushings. To edit user-defined
            properties, see Edit User-Defined Joints.