*AddPrim()
Adds a primitive to a collision set's primitive list.
Syntax
*AddPrim (list, "label")
Application
HyperView
Inputs
- list
- The primitive list. Options include A or B.
- "label"
- The label of the primitive.
Context
*BeginCollisionSet()
Example
*BeginCollisionSet("CollisionSet1")
*AddPrim(A, "body::green_car")
*AddPrim(A, "body::blue_car")
*AddPrim(B, "body::orange_car")
*Visible(On)
*Proximity(10.000000)
*HighlightMode(BY_ELEMENT)
*AnimationEvent(IGNORE_COLLISION)
*ProximityRGB(1.000000, 1.000000, 0.000000)
*IntersectRGB(1.000000, 0.000000, 0.000000)
*EndCollisionSet()