*Marker()
Defines marker attributes.
Syntax
*Marker ("Name", On/Off, IDOn/IDOff, Color/"Material Name", Opaque/Transparent, Shaded/Wireframe, NoTrace/FullTrace/TraceBySteps/TraceLast)
Application
MotionView and HyperView.
Inputs
- "Name"
- The marker name. Must be in double quotes.
- On
- Displays the marker in the graphic window.
- Off
- Turns off the marker displayed in the graphic window.
- IDOn
- Displays the name of the marker in the graphic window.
- IDOff
- Turns off the name of the marker displayed in the graphic window.
- Color
- A number between 0 and 63 that specifies the marker color.
- "Material Name"
- The material name (used if the specified marker references a material).
- Opaque
- Defines the marker vector as solid.
- Transparent
- Defines the marker vector as see-through.
- Shaded
- Displays the marker as a filled object.
- Wireframe
- Displays the marker as a wireframe object
- NoTrace
- Turns off tracing for the marker.
- FullTrace
- Displays the entire traced path of the marker.
- TraceBySteps
- Displays the path of the marker as it passes through each timestep.
- TraceLast
- Displays the traced path of the marker restricted to the last five timesteps.
Context
*BeginPage()
Report Definitions
Example
*BeginGraphic()
• • •
*Marker(*Marker("M/9901", On, IDOn, 5, Opa,
Sha,NoTrace)
• • •
*EndGraphic()
Comments
Marker names appear in the Entity list on the Entity Attributes panel.
FullTrace displays the traced path without animating the model. The model must be animated for TraceBySteps and TraceLast to display the path of motion.
Colors are numbered from left to right, top to bottom starting with 0.
If a marker references a material, a material name must be specified instead of a color number.