*AnimationEvent()
Sets the animation action to be performed on a violation.
Syntax
*AnimationEvent (type)
Application
HyperView
Inputs
- type
-
- STOP_PROXIMITY
- Animation stops on a proximity violation.
- STOP_INTERSECT
- Animation stops on an intersect violation.
- IGNORE_COLLISION
- Animation does not stop on any violations.
Context
*BeginCollisionSet()
Example
*BeginCollisionSet("CollisionSet1")
*AddPrim(A, "body::green_car")
*AddPrim(A, "body::blue_car")
*AddPrim(B, "body::orange_car")
*Visible(On)
*Proximity(10.000000)
*HighlightMode(BY_ELEMENT)
*AnimationEvent(IGNORE_COLLISION)
*ProximityRGB(1.000000, 1.000000, 0.000000)
*IntersectRGB(1.000000, 0.000000, 0.000000)
*EndCollisionSet()