*Graphic() - offset cylinder
Creates an offset cylinder graphic.
Syntax
*Graphic(gr_name,"gr_label",CYLINDER, body, point_1, POINT|VECTOR, point_2|vector_2, radius_1, radius_2, length, offset, [CAPBOTH|CAPBEGIN|CAPEND])
    Arguments
- gr_name
 - The variable name of the graphic.
 - gr_label
 - The descriptive label of the graphic.
 - CYLINDER
 - This argument indicates the graphic is a cylinder.
 - body
 - The body associated with the graphic.
 - point_1
 - The location of one end of the cylinder.
 - POINT|VECTOR
 - A keyword that indicates the alignment method.
 - point_2|vector_2
 - An entity variable referring to a Point or Vector which is based on the above keyword which provides the direction of the axis of the cylinder.
 - radius_1
 - The radius of the cylinder at one end.
 - radius_2
 - The radius of the cylinder at the other end.
 - length
 - The length of the cylinder.
 - offset
 - Distance by which the origin of the cylinder is offset from point_1 .
 - CAPBOTH CAPBEGIN CAPEND
 - An optional argument that identifies if either or both cylinder ends should be capped.
 
Example
*Point(p_follower_pivot, "Follower pivot")
*Point(p_follower_pivot_axis, "Follower pivot axis")
*RevJoint(j_follower_pivot, "Follower pivot rj", 
          b_follower, 
          b_follower_att,  
          p_follower_pivot, 
          p_follower_pivot_axis)
*Graphic(g_follower_pivot, "Follower pivot graphic", 
         CYLINDER, 
         j_follower_pivot.b1, 
         p_follower_pivot, 
         POINT, 
         p_follower_pivot_axis,  
         6, 6, 10, -5)
    Context
Comments
If point_2 is used instead of vector in the argument list, the axis of the cylinder is the vector passing through point_1 and point_2. The cylinder ends are not capped if the optional argument is omitted.
To avoid the graphic being visible during MotionSolve result animation in HyperView, set the hide_in_post attribute to {{true}}. For example: *Set(gra_link.hide_in_post, true). This option will set the graphic component's visibility to be turned off when the result H3D is loaded in HyperView.