*entitypointerset()
Sets the initial value of a specified entity.
Syntax
*entitypointerset (entity type, entity id, pointer number, pointer, value)
Type
HyperMesh Template Command
Inputs
- entity type
 - The type of entity, such as sets, elems, or nodes, to which entity id refers.
 - entity id
 - The ID of the entity you want to reference.
 - pointer number
 - Value from pointer1 to pointer10, indicating which of the 10 possible pointers to use as the value parameter.
 - pointer
 - Points to the data object that is accessed. Only certain data types may use pointers. These are described in the template commands in which they are valid.
 - value
 - The value of the pointer.
 
Example
*entitypointerset() can be used on any entity specified by entity type and entity id.