*entitypointerset()

Sets the initial value of a specified entity.

Syntax

*entitypointerset (entity type, entity id, pointer number, pointer, value)

Type

HyperMesh Template Command

Inputs

entity type
The type of entity, such as sets, elems, or nodes, to which entity id refers.
entity id
The ID of the entity you want to reference.
pointer number
Value from pointer1 to pointer10, indicating which of the 10 possible pointers to use as the value parameter.
pointer
Points to the data object that is accessed. Only certain data types may use pointers. These are described in the template commands in which they are valid.
value
The value of the pointer.

Example

*entitypointerset() can be used on any entity specified by entity type and entity id.