Point Edit Panel
Use the Point Edit panel to perform many point-specific geometry cleanup tasks.
Location: Geom page
Cleaning up a model's geometry can be very helpful in creating a higher-quality mesh; for example, two points very close to each other might result in a distorted quad element between them, but by making them equivalent (so that they are treated as a single point when meshing) the automesher can instead use a well-formed triangular element.
Options available on this panel include adding, suppressing, replacing, and releasing points. You can also project points to other entities. The panel includes a separate subpanel for each of these types of editing.
Add Subpanel
Option | Action |
---|---|
at cursor: point | Click the model in the modeling window where you wish a new point to be placed. Points can only be added to existing geometry (such as surfaces or lines). |
on edge: edge | Select the desired edge in the modeling window to which points will be added. |
# of pts | Specify the number of points to be created between the end points of the edge. |
on surfs: surfs | Select the desired surface in the modeling window to which points will be added. |
nodes / points | Select the desired
nodes on the surface in the modeling window. Points will be added to the surface at the same location as the selected nodes. |
cleanup tol | Points or nodes farther than the user specified value from the surface will not be added to the surface. |
Suppress Subpanel
Option | Action |
---|---|
at cursor: point | Select the single point to suppress. |
multiple points: points | Select multiple points to suppress. |
save as free points | Retain all of the points, instead of discarding (deleting) the ones that are not vertex points. |
breakangle | Points whose adjacent edges deviate from a straight line by more than this angle will not be suppressed. |
Replace Subpanel
Option | Action |
---|---|
moved points | Click the point to move |
retained points | Click the retained
point to combine with the first point. The selected moved point automatically moves to the same location of the retained point, and the model geometry (such as edges) adjusts appropriately. |
Release Subpanel
Option | Action |
---|---|
at cursor: point | Click a vertex point
in the model's geometry. The point releases its associated shared edges. |
Project Subpanel
Option | Action |
---|---|
points to edges: points | Select the points to project. |
point to edges: lines | Select the edges to which to project the chosen points. |
points to surfs: points | Select the points to project. |
points to surfs: surfs | Select the surfaces to which you wish to project the chosen points. |
distance tolerance | Points will not be projected if the lines or surfaces are further than this distance away. |
angle tolerance | Specify the minimum angle allowed between an existing vertex, the point being projected, and the projected point |
internal points onto its surfs: surfs / points | Select surfs or
points.
|
Command Buttons
Button | Action |
---|---|
replace | Perform point
replacement. Note: Available in the Replace
subpanel.
|
project | Perform point
projection. Note: Available in the Project
subpanel.
|
reject | Undo the most recent point edit operation. |
return | Exit the panel. |