FE geometry is topology on top of mesh, meaning CAD and mesh exist as a single entity. The purpose of FE geometry
is to add vertices, edges, surfaces, and solids on FE models which have no CAD geometry.
Use the Accels (accelerations) panel to create and update concentrated accelerations by applying a load, representing
accelerations, nodes, components, sets, surfaces, points, or lines.
Use the Acoustic Cavity Mesh panel to create a fluid volume mesh for the open-air volumes of an enclosed compartment,
such as the passenger compartment of a vehicle. Structural components such as seats are modeled as separate acoustic
volumes. Once generated, this mesh can be used in noise/vibration testing.
Use the Assemblies panel to create and modify assemblies, which are collections of component and multibody collectors
or other assemblies. This method of grouping component and multibody collectors is useful because once an assembly
is created, it is possible to display components or multibodies by assembly, or to select entities by assembly rather
than by component.
Use the Autocleanup panel to perform automatic geometry cleanup and prepare your model for meshing based on the parameters
set in the BatchMesher criteria file.
Use the CFD Tetramesh panel to generate hybrid grids, containing hexa/penta/tetra elements in the boundary layer and
tetra elements in the core or fare field.
Use the Composites panel to assign and review the element material orientation of a mesh of shell and continuum shell
elements, or to review the fiber direction (ply angle) of individual composite layers.
Use the Apply Mass panel to create a dummy connector entity to add mass to a part, or create areas of mass to represent
parts not present in the CAD or FE data.
When creating mesh-dependent realizations with quad transitions, the quad transition meshes can overlap and disturb
each other if more than one set of connectors is created too close to each other. The Connector Imprint panel enables
you to reconcile such transitions with each other and then modify the underlying mesh to match the results, creating
a seamless, properly meshed final result.
Use the Constraints panel to place constraints or enforced displacements on a model. This is accomplished by assigning
a degree of freedom (DOF) constraint to the node.
Use the Delete panel to delete data from a model database, preview and delete empty collectors, and preview and delete
unused property collectors, material collectors, or curves. You can also delete an entire model database, if you wish
to start with a clean database.
Use the Dependency panel to find nodes that have their degrees of freedom removed by a constraint or MPC (multiple
point constraint) more than once. By identifying and correcting such dependencies prior to solving, solution errors
can be avoided.
Use the Detach panel to detach elements from the surrounding structure. You can detach elements from a portion of
your model so that it can be translated or moved, or you can offset the new nodes by a specified value. You can also
use this panel to detach and remove elements from your model.
Use the Discrete dvs panel to define a discrete design variable value table for use in size or shape optimization,
which maybe be referenced in the ddval = field on the Size, Gauge or Shape panels..
Use the Drag panel to create a surface and/or mesh by dragging a series of nodes or lines, or to create elements by
dragging selected elements. The selected entities are dragged along the specified vector creating a mesh, surface,
or elements along that vector.
Use the Dummy Positioning / Joint dof panel to rotate the dummy assemblies or specify the position of the H-Point
of a dummy assembly. The dummy database must be organized as a tree structure.
Use the Edge Edit panel to alter the connectivity status (topology) of adjacent surface edges, and stitch or split
surfaces, replace fillets with corners, and suppress or eliminate redundant edges.
Use the Edges panel to find the free edges in a group of shell elements, find "T" connections in a group of shell
elements (any edges connected to three or more elements), display duplicate nodes, and equivalence duplicate nodes.
Use the Element Cleanup panel to perform automatic cleanup of 2D elements based on the element quality criteria from
the Quality Index panel or a separate criteria file.
Use the Faces panel to find the free faces in a group of elements, and operates in the same manner as edges, but in
3D. It also allows you to find and delete duplicate nodes.
The fatigue configuration file is a user-defined external ASCII-file through which the data groups from results of static/modal/transient analysis of different solvers can be read.
Use the Fatigue panel to write stress, strain, force, and moment results from finite element analysis to an external
file that can then be used to set up fatigue analysis.
Use the FE joints panel to create, review, or update joint elements. A joint element is a definition of a connection
between two rigid bodies. Joint elements store a property and orientation information.
Use the Flux panel to apply concentrated fluxes to your model. This is accomplished by applying a load, representing
fluxes, to element nodes. Fluxes are load config 6 and are displayed as a thick arrow labeled with the word "flux."
Use the Gauge panel to create design variables (DESVAR) and property relation (DVPREL1) cards for shell and composite
laminate components (PSHELL, PCOMP, and PCOMPG) selected for size optimization.
Use the Global panel to control global parameters that are accessed by several different panels. These parameters
remain constant until changed. It also controls which components or collectors are active. Any entities you create
are stored in the active collectors. Finally, you can use this panel to specify which template file you want to use.
(Template files must first be created.)
Use the Integrate panel to obtain the area under a curve. The area under the curve that has been integrated is shaded
and the total area, based on the calculation, is given.
Use the Interfaces panel to create and modify interfaces. Interfaces are mainly used to define contact interactions
between various parts of the model.
Legends display the range of values for the plot. Use the Legend Edit panel to change the number of colors in the
legend or the colors of the legend. You can also reverse the colors used in the legend.
Use the Legend (xy legend) panel to edit the legend associated with an xy plot, for example you can change the font
size or the location of the legend.
Use the Line Drag panel to create a two- or three-dimensional surface and/or mesh or elements by dragging nodes, lines,
or elements along another line.
Use the Load on Geom panel to map loads or boundary conditions from geometrical entities (loads on geometry) to the
associated FE mesh entities (loads on mesh).
Use the MBS joints panel to define kinematic joints between two local coordinate systems to connect two multibody
collectors. The HyperWorks entity created is an mbjoint.
Use the Mesh Edit panel to extend a mesh to meet another mesh and form a good connection between them, or to imprint
overlapping meshes so that they match one another.
Use the Midmesh Panel to automatically generate a mesh at the midplane location, directly from the input geometry
(components, elements, solids or surfaces), without first creating a midsurface.
Use the Midsurface panel to extract the midsurface representation of a solid part or to generate a finite element
shell representation of a solid geometry.
Use the Node Edit panel to associate nodes to a point, line, or surface/solid face; move nodes along a surface; place
a node at a point on a surface; remap a list of nodes to a line; or project nodes to an imaginary line passing through
two nodes.
Use the Normals panel to display and reverse the normals of elements or surfaces. The orientation of element normals
can also be adjusted. The normal of an element is determined by following the order of nodes of the element using
the right-hand rule.
Use the Ossmooth panel to extract and import the final design geometry from OptiStruct's topology, topography and shape optimization results into HyperWorks.
Use the Penetration panel to check for penetrations and/or intersections of elements. After running the check, you
can use additional tools to check the penetration depth and move nodes in order to fix the problem areas; both penetrations
and intersections can be fixed.
Use the Preserve Node panel to review free, temporary, and preserved nodes, convert free and temporary nodes into
preserved nodes, convert free and temporary nodes into preserved nodes, and remove preserved nodes.
Use the Pressures panel to create pressure loads on elements by applying a load, representing pressures, to a 1D or
2D element, or to the face of a solid element.
Use the Quick Edit panel to split surfaces and washers, change the category (shared, free, and so on) of edges, create
or delete surfaces and points, project points, and trim fillets.
Use the Smooth panel to improve element quality in a surface-based mesh or a mesh of solid elements using one or more
algorithms that adjust node positions to moderate sharp variations in size or quality in adjacent elements.
Use the Spherical Clipping panel to focus on specific areas of the model by displaying only the portions of a model
inside a three-dimensional spherical volume, while masking everything outside the sphere.
Use the Spin panel to create a surface and/or mesh or elements by spinning a series of nodes, a line or lines, or
a group of elements about a vector to create a circular structure.
Use the Spline panel to create a shell mesh and/or surface. A mesh and surface can be created using nodes, points,
or lines. You can also use the Spline panel to create a mesh without a surface, or a surface without a mesh.
Use the Split panel to split plates or solid elements. In addition, hexa elements can also be split using a technique
that moves progressively through a row of elements in the model.
Use the Surface Edit panel to perform a variety of surface editing, trimming, and creation functions. This panel also
allows you to offset surfaces in their normal direction.
Use the Systems panel to create rectangular, cylindrical and spherical coordinate systems. Use this function when
you want to define nodes, loads and constraints in a different coordinate system.
Use the Tags panel to assign names to nodes, elements, lines, surfaces, points, and solids. An entity name is then
used to reference the entity across multiple versions of the same model.
When creating mesh-dependent realizations with quad transitions, the quad transition meshes can overlap and disturb
each other if more than one set of connectors is created too close to each other. The Connector Imprint panel enables
you to reconcile such transitions with each other and then modify the underlying mesh to match the results, creating
a seamless, properly meshed final result.
When creating mesh-dependent realizations with quad transitions, the quad transition
meshes can overlap and disturb each other if more than one set of connectors is created too
close to each other. The Connector Imprint panel enables you to reconcile such transitions
with each other and then modify the underlying mesh to match the results, creating a
seamless, properly meshed final result.
Location: Connectors module
Use of the Mesh Edit panel is generally only required when sets of connectors with quad
transitions are located too close to each other for the specified mesh size.
Panel Options
Option
Action
source
Select elements to be imprinted into the destination mesh
when the imprint is performed.
destination
Select the elements which are intended to assimilate the
imprint mesh.
elems to destination comp
Organize imprint elements into the appropriate components of
the destination mesh. Clear this checkbox to keep imprint
elements in their origin component.
create
Apply the imprint based on the provided input.
reject
Reverse the last imprint action.
Note: The imprint is
finalized if you leave the panel, so that you cannot reject
it if you leave the panel and then return
again.
return
Exit the panel. Save the current state of the imprint, but do
not save the panel settings.
In Figure 2, the
regular quad mesh can be easily performed. There is enough space available and the
quad transition areas don't conflict each other.
However, when the components are brought closer together, the realization is
disturbed because the transition areas conflict with each other.
Smaller conflicts are resolved automatically when realizing the connectors. This
releases the overlapping elements and performs a normal remesh in that area. This is
permitted as long as the overlapping area is smaller than half the regular quad
transition element size.
However, if a conflict is too great it cannot be resolved in this fashion. For such
cases, the Mesh Edit panel's functionality can be used to solve the problem.
Ideally all connectors expected to conflict with each other are realized with the
skip imprint option in a first step. This creates the weld elements and the mesh
pattern for each connector. The pattern elements are organized into a component
named ^conn_imprint.
In the second step, the conflicting elements can be manually modified with all of the
functions that HyperWorks provides.
Note: To ensure that
the seam elements are completely attached to the underlying mesh after
performing the mesh imprint, each element edge at the foot needs to be attached
to at least one imprint element. The nodes at the seam foot have to stay
untouched; otherwise the connector becomes unrealized.
In a third step the manual mesh imprint is performed. The elements from the
^conn_imprint component are selected as the source and the elements from the
affected components are selected as destination mesh.
Note: The mesh edit
- imprint functionality can be used in various situations, but when using it
together with connectors certain rules should be taken into account. The imprint
mesh (source) should not cross the borders of the destination mesh or component,
whether at a free edge or at a changeover to another component. Furthermore, the
imprint mesh should not exceed a certain distance from the destination mesh. You
can limit this by enabling the check max distance checkbox. Only when these
requirements are met can reliable results can be expected.
By enabling the elems to destination comp checkbox, the elements from the
^conn_imprint components are automatically organized into the appropriate
destination components.