*morphmaptoplanevecoffset
Maps nodes to a plane along a vector.
Syntax
*morphmaptoplanevecoffset entity_type_nodes mark_id_nodes entity_type_handles mark_id_handles plane_id use_symmetry use_constraints project vector_id mode offset
Type
HyperMesh Tcl Modify Command
Description
Maps nodes to, or offset from, the specified plane using the temporary shape created by *morphmaptshp and *morphmaptshpedge as a guide. Selected handles can optionally follow behind the morphing operation.
Nodes can be projected on to the plane along a vector, normal to the plane, or projected normal to the elements touching the nodes.
Inputs
- entity_type_nodes
 - Must be set to nodes.
 - mark_id_nodes
 - The ID of the mark containing the nodes. Valid values are 1 and 2.
 - entity_type_handles
 - Must be set to handles.
 - mark_id_handles
 - The ID of the mark containing any following handles. Valid values are 1 and 2.
 - plane_id
 - The ID of plane created using *createplane to map to. Must be set to 1.
 - use_symmetry
 - 0 - Do not use symmetry (only option)
 - use_constraints
 - 0 - Do not use constraints
 - project
 - 0 or 10 - Project along vector defined by vector_id
 - vector_id
 - The ID of vector created using *createvector for the projection direction. Must be set to 1.
 - mode
 - 0 - If *morphmaprecalc has been used to calculate new influences
 - offset
 - The distance to offset nodes from the target.
 
Example
To map nodes on mark 1 to the x-y plane with an offset of 1.2 when not using *morphmaprecalc:
*createplane 1 0 0 0 1 0 0
*morphmaptoplanevecoffset nodes 1 handles 1 1 0 1 2 1 1 1.2
    Errors
if { [ catch {command_name...} ] } {
   # Handle error
}Version History
14.0.110